Competency D

Identify user needs, ideate informatics products and services, prototype new concepts, and evaluate a prototype’s usability.

Introduction and PLO Discussion

User Experience        

In a time when products and services have never been more customizable and where one’s experience is often paramount in determining something’s usefulness, the concept of user experience now ranks as a priority value when it comes to tailoring experiences to the individual. More than just a buzzword these days or even just a rapidly expanding technologically related field, user experience pertains to “the holistic relationship — encompassing perceptions, emotions, and interactions — between a person and a product, service, or company (Nielsen Norman Group, 2024).” When it comes to the UX design process, the following five steps in the process are essential to adhere to achieving the optimal user experience (Hunt, n.d.):

1.     Empathize

2.     Define

3.     Ideate

4.     Prototype

5.     Test

User Experience (UX) Design Process

As the first step in the user experience design process, the Empathize stage is indisputably one of the most crucial steps as it involves further exploring users’ problems in order to best determine their needs and requirements. This stage also typically involves user research utilizing such activities as card-sorting, user surveys, usability testing, and user interviews (virtual or in-person). The Define stage relates to identifying the particular constituents of what users need, which issues affect users, and the particular ways that users are affected by the issues thus discovered. Next, the Ideate stage pertains to a series of activities that enable user experience professionals to make sense of their findings in a more organized fashion. The Prototype stage challenges professionals to continually create and reiterate designs based on ideas they generate. Finally, the test stage involves – you guessed it! – testing the prototypes in order to discover a suitable solution.

Relevant Coursework, Professional Experience, & Future Goals

While I easily identified INFM 204: Human-Centered Design as a course that fulfills Competency D, I was also pleasantly surprised to discover that INFM 205: Informatics Project Management had an assignment that pertained to this competency as well. Additionally, I wanted to include my recent experience as a design-a-thon participant in the University of Florida’s Gator User Design (GUD) 2025 Design-a-Thon. Being able to ideate, prototype, and submit our team’s concept through a pitch deck and walkthrough video provided me with noteworthy material external to my graduate coursework.

As a former UX Student Assistant, I was exposed to the various stages of the UX design process in a variety of hands-on, highly applicable ways. While I do have a realistic outlook on today’s job market where user experience roles are involved, becoming a UX Designer for a healthcare organization would be my ideal role. At the very least, though, I am considering taking the Google x Coursera User Experience Professional Certificate program and courses through the Interaction Design Foundation (IxDF) to enhance my foundational knowledge of user experience. By enhancing my knowledge of user experience, I believe this would prepare me as an information science professional who is equipped to integrate the principles of usability, accessibility, and inclusivity wherever my next role takes me.

Evidence #1: INFM 204 (Project Report)

Evidence #1: INFM 204 (Project Report)

      For my second piece of evidence, I chose this Project Management Software Review that I wrote for INFM 205: Informatics Project Management. The reason I selected this particular evidence to fulfill this competency is because of its focus on a particular project management software called Upbase and my perception of its usefulness and usability. By delineating its ease of use, key features, vendor reputation, plans and pricing tiers, and purchase recommendation, I provided a comprehensive overview of Upbase and concluded with a real-life example of how Upbase assisted me in navigating through a particularly hectic semester of grad school which involved working two part-time jobs, taking three courses within an eight-week time-frame, participating in a Health Informatics mentorship as a mentee, and being highly involved in 3 three iSchool student groups as a Newsletter Editor for one group and a Social Media Coordinator for the other two organizations. 

     I selected the project report for INFM 204: Human-Centered Design as I believe it is an exemplary example of a project that showcases in-depth user research and creative design as a result of meticulous attention to user needs and feedback. In terms of user research, our team called RP&R Consulting utilized user surveys, card sorting, and a standardization grid to collect and analyze user insights. Once we gathered and organized these user insights, we created user personas with each persona including a bio, website goals, pain points, and wants and needs. User journey maps compared and contrasted our users’ initial experiences with the website with their experiences after the website redesign. Sitemaps displayed the marked differences between the current website and the redesigned website. Wireframes provided a visual example of how we applied our redesign of the site map with one of the new features being the introduction of search functionality and navigation support for both current and prospective users. Finally, RP&R consulting provided a list of initial and future recommendations to further enhance the usability, usefulness, and navigability of the website such as restructuring and organizing website content to enhance navigability and reduce redundant information, ultimately decreasing information overload. 

Evidence #2: INFM 205 (Project Management Software Review)

Conclusion

Evidence #3:
Gator User Design 2025 Design-A-Thon Project Submission

Lastly, I decided to choose my team’s project submission for the GUD 2025 Design-A-Thon. As one of the University of Florida’s design-focused student organizations, Gator User Design hosted its 2nd annual Design-A-Thon this past March 2025 as a “fast-paced creative event where designers, developers, and innovators come together to solve real-world problems through design (Agarwal et al., 2025).” Over a 24-hour period, our team utilized the hack-a-thon prompt of “Reimagining Community” and came up with The Coterie, our design concept which showcased “an online community-based space for individuals and organizations in the locale to come together to meet local needs and share resources in the community (Agarwal et al., 2025).” Our deliverables included a brief overview video and a pitch deck. Comprised of 5 main website pages – Home, Events, Resources, Connexions, and Care to Share, we designed a website with a “focus on connecting and fostering inclusive local community spaces (Agarwal et al., 2025).” 

         As Human-Centered Design strongly correlates to UX, I found it straightforward to select our team’s project report from INFM 204: Human-Centered Design. On a different note, though it took me some time to realize that reviewing software deals with analyzing the product’s aspects of usefulness and usability, I gradually recognized that it would be worthwhile to include my project management software review from INFM 205: Informatics Project Management. Finally, my team’s design-a-thon submission provided me with real-life experience working with other aspiring designers within a set timeframe. At its core, I believe that what truly distinguishes Informatics from other technological fields is the intentional integration of the principles of UX and human-centered design into the conceptualization and development of data-driven solutions.

References

Agarwal, T., Sparling, S., Collins, J., & Del Rosario, R. (2025, March). The Coterie. Devpost. https://devpost.com/software/the-coterie?_gl=1*1lrqc3x*_gcl_au*OTc2OTE0NDc4LjE3NDM0NzUwNDU.*_ga*NzkxMTM1OTkyLjE3NDM0NzUwNDU.*_ga_0YHJK3Y10M*czE3NDk0ODAxODgkbzQkZzEkdDE3NDk0ODA0NTkkajYwJGwwJGgw

Hunt, R. (n.d.). What is the UX design process? 5 steps to success. Interaction Design Foundation (IxDF). https://www.interaction-design.org/literature/article/ux-design-process-guide?srsltid=AfmBOormf7rkxBqO_r_KmEoKin48lnA9loJZUXR-Lj5YhqJTX2KdM84k

Kaplan, K. (2024, November 15). What is user experience (and what it is not)? Nielsen Norman Group.https://www.nngroup.com/articles/what-is-user-experience/